Level changes, bug fixes and more..

  • Improvement of the lobby menu: Changed the structure of the menu and changed the position of the buttons to make it clearer and easier to use. Additionally there are 2 new options: random selection of levels and exclude levels completely from the selection. The save menu has also been simplified and some translation mistakes and misspelled words have been fixed.
  • Screen shake added when you die and ofcourse an option for that in the options menu
  • Slow motion time reduced when someone wins the level
  • Minor performance improvements
  • Additional text info added to certain maps at the start of the level, which remains at the bottom of the screen.
  • Level Fly: Major changes such as different obstacles, graphic changes and environmental changes
  • Level Ride the Line: Performance improvements, script and prefab changes/cleanup, camera follow system changed
  • Level You Better Dodge: Collider change
  • Level Poisonous Water: start time adjustment
  • Level Precision Jump: Minor obstacle spawn changes
  • Level Ride The Line 2: Background adjustments
  • Level Run Or Die: Old textures of the remaining objects from the first version replaced
  • Collider adjustments in all Rope Jump Level
  • Player win text position adjustment
  • Player blood effect scaling issue fixed
  • Option menu: minor text position change
  • Added Lines from the level „Ride the Line“ to the practice room
  • Fixed a small issue when no gamepad is connected
  • Fixed the issue that the key mapping in the practice room quickly switches between controller and keyboard
    when you have a controller connected with slight stick drift while you are actually playing with a keyboard
    A similar problem has also been fixed with the Emote-Wheel